Game UI By Example

Hello, dear reader! I’ve written another article for the nice folk at Gamedevtuts+ about a subject dear to my heart, UI design. Unartistic people (like programmers) tend to think that designing good UI is some arcane practice, only accessible to those with lots of training in the visual arts and how to present information. I think this couldn’t be more wrong, and show the reader a more logical way of thinking about UI design by giving examples from marketed games. You can read the article at the Gamedevtuts+ site.

Cowface

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