An article to tide you over

I’ve written an article on Gamedevtuts+ explaining the functional part of my building generator program, the part that spawns the correct building pieces in the correct orientation based on context. I called it tile masking because I couldn’t find any other name that other people knew it by.

Gamedev work and updates on this site have been sparse due to the demands of meatspace, and I expect this will continue for at least another sixish weeks until uni winds up for the year. I’m slated to enter Ludum Dare 25 in December, though, and I’d dearly like to participate in the October Challenge they’re holding right now, but it really depends on whether or not I find free time (and if I’m not spending that free time playing any of the amazing games that have come out this quarter).




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