Hello again!

Testing period is over, I gave a great research presentation, it’s now time for the holidays! This means more gamedev stuff, so this website is going to ramp up again.

First port of call: Ludum Dare 25 is on December 14 through to 17, and I want in. Because of Christmas plans I will have to scale back my ideas, but it should be achievable. Also, the Experimental Gameplay Project creates challenge themes every month or two, and I’ve been meaning to do some of them.

In terms of game design paradigms, I’m going to do some static world stuff for a while. It will give me more context on what is needed to create a game world in the first place, instead of having to figure that stuff out on-the-fly while also learning procedural world generation. I really enjoyed making a puzzle game (aside from the fundamental annoyance of actually making puzzles), so I’ll try to think of another. I had a really great idea for a puzzle game that was kind of a hybrid of Picross and Tetris, but someone had that idea long before I did (and made it work really well too!).

For now, it’s time to get all of my computer stuff in order.

Cowface

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